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1. Minmatar... or Amarr... or Caldari... or Gallente... or all of them ?? - in Ships and Modules [original thread]
I am Caldari and flew frigates and cruisers until I was ready for a BS. I made a choice, financial earnings future, to then train for the Amarr and buy the Armageddon entry level ship. From there, I went to the Apoc. After that, I went back to tr...
- by Agent Shield - at 2004.06.22 04:28:00
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2. Shame that Caldari are worse and Amarr are better, one not both plz... - in Ships and Modules [original thread]
Originally by: Neon Genesis , mostly by the fact that cap 2's are 20% bonus to cap. I had 6 cruise launchers, 2 425mm rails, a lrg armour repairer, Are you sure about that 20% for the T2 Cap Rechargers? I was just in game and mine said...
- by Agent Shield - at 2004.06.16 03:03:00
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3. Best Intercepter Post-Patch? - in Ships and Modules [original thread]
What we don't know though is how much nerf (code from Choas will be put on Tranquility) during this next update with Castor; or will most of the stuff on Chaos wait until Shiva is ready. We don't know yet, do we? Is there a list of what 'IS' comi...
- by Agent Shield - at 2004.05.29 17:24:00
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4. Your biggest battle mistake! - in Ships and Modules [original thread]
Took at Tempest out, saw an enemy, they ran away after a couple of shots. Another player in their corp (at war) logged on and came right over. I locked, fired, here comes concord. Seems my 'tan' colored friend was not 'orange' now and I killed h...
- by Agent Shield - at 2004.05.29 17:22:00
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5. CCP, you fail - in Ships and Modules [original thread]
Originally by: Levin Cavil I'm mad because I took the time to get this ship, now it will be completely changed for no reason, ATM battleships are viable in combat. As I said in my original post, the game is close to balance and just needs ...
- by Agent Shield - at 2004.05.27 21:09:00
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6. I actually forgot.... - in Ships and Modules [original thread]
Thanks to all! Agent Shield
- by Agent Shield - at 2004.05.19 08:31:00
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7. Drone Control Inhibitor - in Ships and Modules [original thread]
But the drones are now worthless to use right now right? I think I saw in my skill sheet that now they only go 5k per level of skill. So instead of having a range of 40k for level 4 in the skill; they only go 20k out now. That is useless if fight...
- by Agent Shield - at 2004.05.19 07:46:00
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8. I actually forgot.... - in Ships and Modules [original thread]
...what the cap recharge rate is based on. If Capacity is 5,000 and cap recharge says 500 sec; how does that actually compute? For some stupid reason I can't get it out of my head that you don't get 500 cap for every second; as this is totally...
- by Agent Shield - at 2004.05.19 07:43:00
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9. Upcoming changes effects on BS - in Ships and Modules [original thread]
Originally by: Isiana im just glad i can fly all bs so i can change when ccp decides to change something We had to do the same thing. I would have preferred to keep using my Apoc, controlled burst, laser weapon skills; but if the fla...
- by Agent Shield - at 2004.05.13 13:41:00
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10. The Case for Limiting Ships to 1 MWD - in Ships and Modules [original thread]
Wasn't the purpose of the Mass/Radius of the ships, as well as the multiple kinds of MWD's, supposed to be the stopper of 2 MWDs on a ship? I thought that purpose of those changes in that patch was to prevent players from 2 MWDs, however, because...
- by Agent Shield - at 2004.05.03 06:15:00
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11. Interceptor / Cruise Missiles - in Ships and Modules [original thread]
Originally by: Garrik Shelt ..., cruise missles are for long range fighting. Ok, so it is 5:00 AM here where I am, but that is funny. Agent Shield
- by Agent Shield - at 2004.05.01 12:13:00
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12. All ships; but the Interceptors - in Ships and Modules [original thread]
Originally by: Sarinas Taken from the description of the Crow: Race Bonus: 25% Small Hybrid Turret Optimal Range and Missile Launcher Rate of Fire bonus. Role Bonus: 10% Reduced signature Radius Per Interceptor Skill Level I just was i...
- by Agent Shield - at 2004.04.28 00:46:00
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13. All ships; but the Interceptors - in Ships and Modules [original thread]
Originally by: SLIM Love interceptors. It's great for when your partner isn't around and you want to cause trouble, or when you need to lockdown stuff fast. Plus, with cruise lvl V, a crow would be great. Slim, Cruise 5 we have; what i...
- by Agent Shield - at 2004.04.27 22:13:00
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14. All ships; but the Interceptors - in Ships and Modules [original thread]
Originally by: Joshua Calvert I think an Interceptor would make an ideal tool for any pvp operation. Alright, you're not going to kill a battleship with it The main corp we fight right now is a corp of 14 players vs our little 2; and...
- by Agent Shield - at 2004.04.27 22:11:00
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15. All ships; but the Interceptors - in Ships and Modules [original thread]
I can fly all ships in the game except the Interceptors. From what I remember, haven't looked, each race has an Interceptor Frigate and each have to have a Frigate Lvl5 to pilot them; do I have that right? My big question is, what real use do the...
- by Agent Shield - at 2004.04.27 21:16:00
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16. Capacitor Battery Recharge Rates - in Ships and Modules [original thread]
For smaller ships, a cap battery is better. You need more juice as opposed to having a faster recharge. As you step up in ships, the recharge rate is needed more as the cap batteries are as you say, fixed. But even in a cruiser, the large battery ...
- by Agent Shield - at 2004.04.19 02:10:00
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17. Updated: Upcoming Balance Changes - in Ships and Modules [original thread]
Quote: As I noted in the dev blog we're still just testing these missile physics changes. You may also want to review if missiles should have a initial velocity and a sustained velocity. I don't know the numbers, but an example of what I...
- by Agent Shield - at 2004.04.14 13:11:00
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18. Remove ability to fit multiple MWD - in Ships and Modules [original thread]
Quote: battleships with 2 x mwd used to fly at 20,000m/s with no cap problems. ccp changed it drastically to around 4-6000 m/s with total cap drain in seconds - it took a massive beat from the nerf bat. Please do not allow our space ships to...
- by Agent Shield - at 2004.04.08 15:23:00
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19. ROF on launchers - in Ships and Modules [original thread]
Quote: could someone post the rof on the xr3200,heavy arabalest and arabalest siege? If you haven't found out; XR = 17.25 Arb = 16.00 Don't know about Siege. Agent Shield
- by Agent Shield - at 2004.03.29 10:50:00
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20. Omen power - in Ships and Modules [original thread]
2 MWDs and a Lrg Battery 5 PDS Now run! But that is TOTALLY DEFENSIVE; you are not involved. It all changes though if you are part of the battle and participating. Shield Booster seems to always top my list of items. Maybe use a couple of cap r...
- by Agent Shield - at 2004.03.29 10:45:00
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